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Friday, November 6
 

7:00pm

Friday Night Kick-Off Special Events

Last years Kick-Off was a blast, and this year is shaping up to be even better. Come start the weekend off with drinks, food, and good company. Mix with fellow gamers, game devs, and other members of the community. You’ll get early access to games before anyone else, charity gameplay, among many other activities. No better place to be in Columbus for a Friday night! Light food will be provided, drinks are available at the cash bar. 

Kick-Off Party Pass is required: $20



Friday November 6, 2015 7:00pm - 11:00pm
Strong Water
 
Saturday, November 7
 

10:00am

Expo Floor Open
OGDE Expo Showfloor is open with all exhibitors, tournaments and raffles.

Saturday November 7, 2015 10:00am - 5:00pm
Expo Floor

10:30am

Production of Eternity
Brandon Adler (Lead Producer, Pillars of Eternity) gives a production-focused talk as he goes over what worked (and what didn't) when it came to making a huge game on a Kickstarter budget.

Speakers

Saturday November 7, 2015 10:30am - 11:30am
Main Theater

11:00am

New High Score! Unity Leaderboards in the Cloud
Do you have a Unity game, but wish that you could make it multiplayer, or add an online high score table? In this talk, you will learn how to connect a Unity game to Azure Mobile Services using the BitRave Unity plugin. Follow along as I create a leaderboard on Azure and connect to it from my video game to update high scores and share them with players around the world.

Speakers
avatar for Sarah Sexton

Sarah Sexton

Microsoft
Sarah Sexton is a dedicated advocate for technology, committed to highlighting strengths and seeing more women and minorities get involved in video game development. She is a co-founder of Voxelles, a group for women developers in Chicago. She is most passionate about diversity, inclusion, and communicating clearly. Her responsibilities at Microsoft include speaking to user groups, writing code, blogging and tweeting about Microsoft services, and... Read More →


Saturday November 7, 2015 11:00am - 12:00pm
Mezzanine West

11:00am

Procedural Content Creation for Games: What is fun?
How do we reason about what good game content is or is not? What is “fun”? In this talk, I will talk about research we are doing in the Computer Science & Engineer Department at The Ohio State University, as well as the procedural framework we have built for the game Recovery Rapids. Topics will include reasoning about what makes a good maze, river creation, tiling, progression and themes. Generating content does not necessarily lead to content with a purpose (is this map fair, etc.) or good content (everything is a fractal). Common techniques for game content generation include search-based methods, including genetic search, which are at times random, and rule-based method which may constrain the design.

Speakers
avatar for Roger Crawfis

Roger Crawfis

Roger Crawfis is CEO/CIO for Games That Move You, Pbc. He is also an Associate Professor with tenure at The Ohio State University in the Department of Computer Science and Engineering. He holds adjunct positions in the Biomedical Engineering Department, and the Advanced Computing Center for Art and Design (ACCAD). Dr. Crawfis received his BS degree in computer science, as well as a BS degree in Applied Mathematics from Purdue University in... Read More →


Saturday November 7, 2015 11:00am - 12:00pm
Mezzanine East

11:45am

Product to Service - The Holy $%@! Launch Awakening
Before we released Guns of Icarus, our mindset had been us working in a room, focused on making games. Our end goal for a game was to release the game. At the dawn of Guns of Icarus’s release, which was under terrible circumstances in the eye of a hurricane, we were rudely awakened and unprepared about life after launch of an online multiplayer game. From creating an ethos of support and a vision for our community, to learning how to solve myriad of support issues and building a framework for collecting and acting on player ideas and feedback, we managed to sustain and foster a small but vibrant community.  Nothing came easy, and this goal of this talk is to share our experiences and lessons learned through it all. 

Speakers
avatar for Howard Tsao

Howard Tsao

Howard Tsao is the Team Lead of Muse Games, an independent game studio located in New York City that exclusively uses Unity3D to develop across desktop and mobile platforms. Their projects include Guns of Icarus, a bad publisher and hurricane survivor, a multiple award winner, and a cross-platform top-seller on Steam. Muse is currently working on an PvE expansion to Guns of Icarus as well as playing around with a kungfu possessed hamster... Read More →


Saturday November 7, 2015 11:45am - 12:45pm
Main Theater

11:45am

Mini-Mentorship - Audio

Music your thing? Want to showcase what you've got to industry professionals? The audio Mini-Mentorship will allow you to speak to professionals from Music Composition, Audio Design, Voice Over, among other audio elements important to game development.

Mentors To Be Announced!



Speakers
avatar for DB Cooper

DB Cooper

With a pedigree in musical and dramatic theater, DB has been acting and directing for more than 30 years— you’ve heard her in Bioshock 2, Hearthstone, Firefall, and DC Universe Online. She also casts and directs game dialogue, and is a vocal archetype consultant. | | DB is a staff announcer for CBS Radio, and a voice coach with students worldwide.
avatar for Grant Kirkhope

Grant Kirkhope

Grant started his career as a composer at Rare Ltd in 1995. Whilst he was there he wrote the music for GoldenEye, Banjo-Kazooie, Donkey Kong 64, Perfect Dark, Banjo-Tooie, Grabbed by the Ghoulies, Viva Piñata, Banjo-Kazooie: Nuts and Bolts and Viva Piñata: Trouble in Paradise. After leaving Rare in 2008 he moved to the USA and has written music for Kingdoms of Amalur: Reckoning, Castle of Illusion starring Mickey Mouse, Yaiba: Ninja Gaiden... Read More →


Saturday November 7, 2015 11:45am - 1:15pm
Room - City View

12:15pm

Power Up Your Start Up
Are you interested and starting your own studio? Do you and your friends already have a studio formed but want to know how to make it official? Than come chat with our panel of business experts and startup owners who can teach you the skills to Power Up Your Start Up!


Saturday November 7, 2015 12:15pm - 1:15pm
Mezzanine West

12:15pm

Frozen Codebase Post-mortem
Frozen Codebase (FCB) was a midwest-based game studio formed in 2006 and closed in 2011.  FCB produced games for major publishers and organizations- the likes of Konami, Activision, Cartoon Network and THQ. Although there were no home-runs, the studio shipped over six projects in only five years.  FCB achieved notoriety with it's title "Metalocolypse: Dethgame", which would peak the company at 28 employees and a one year commitment: yet never shipped. It was the best of times, it was the worst of times.  This talk explores the highlights of forming an independent game studio in the midwest: the lessons learned, the pitfalls, the glory, the code, the beer, and all the cheese you could want.

Speakers
avatar for Ben Geisler

Ben Geisler

CEO, Thawed Codebase
Geisler was the founder and President of Frozen Codebase | and is now CEO of Thawed Codebase LLC. Thawed Codebase is a | Wisconsin-based independent game developer which specializes in staff | supplementation of large game projects.  Recent projects included Mortal | Kombat X, Batman Arkham Origins, Minimum and an unannounced title at Human | Head Studios in Madison WI.  Over his 15 years in the game industry Ben | has worked at five... Read More →


Saturday November 7, 2015 12:15pm - 1:15pm
Mezzanine East

1:00pm

Lessons from Lordran, a Bonfireside Chat
Gary Butterfield and Kole Ross of the Bonfireside Chat podcast discuss the design principles behind Dark Souls, its predecessors, and successors. What can we learn about games as a whole by looking at From Software's approach to difficulty, world design, and indirect storytelling?

Speakers
avatar for Gary Butterfield

Gary Butterfield

Gary Butterfield is a podcaster, musician, gamemaker, author and game critic living in the pacific northwest. He spends his time hanging out with a singularly vocal and affectionate cat, playing and thinking about games. You can see most of his work at www.duckfeed.tv
avatar for Kole Ross

Kole Ross

Bonfire Side Chat
Kole Ross is the founder of the Duckfeed.tv podcast network, and co-host of several podcasts, including Bonfireside Chat, Watch Out for Fireballs!, and The Level. He has been broadcasting about video games since 2006. Additionally, he writes the Hex Crank blog about survival horror games, and writes for Epipheo.com. | | Twitter: @koleross


Saturday November 7, 2015 1:00pm - 2:15pm
Main Theater

1:30pm

AbleGamers - Why Accessibility Matters
Craig from the AbleGamers Foundation will focus on the importance of accessibility in games, and what to keep in mind during development.

Speakers

Saturday November 7, 2015 1:30pm - 2:30pm
Mezzanine East

1:30pm

Video Games: The Artistic Medium of the 21st Century
Video Games are arguably the most important artistic medium of the 21st century. This talk, organized by the Video Game Art Gallery of Chicago, Illinois, aims to increase the cultural understanding and appreciation of that medium. Join the VGA Gallery's President Ross A. Hersemann as he shares contemporary examples of of how games incorporate a myriad of creative expressions ranging from the aesthetic to the technical. This talk will demonstrate how games represent a new, nuanced, and breathtaking art form which merits further study and development.

Speakers
avatar for Ross Hersemann

Ross Hersemann

Ross A. Hersemann is a writer, gamer, and attorney licensed to practice in Illinois.  | He is an organizer of the Chicago Video Game Law Summit, the founder and alumni advisor of the Video Game Law Society at the John Marshall Law School, the President of the VGA Gallery, the Legislative Liaison of the Chicago Bar Association Young Lawyer Section Creative Arts Committee, and Founder of the video game law blawg Loading Law.  | Ross has... Read More →


Saturday November 7, 2015 1:30pm - 2:30pm
Mezzanine West

1:30pm

Fight Club - Voice Acting in Action Scenes
When the game is about WAR— the VO is about FIGHTING.
The voice actor needs to serve up hitting, being hit, grunting, jumping, landing, breathing, shouting, screaming. We will explore attacking and defending, the difference between between shouting and yelling, and how to be heard over the din of war.

You need to be able to take bullets, howl in agony, and die. Over and over. 

In this workshop, you’ll get the chance to make it so.

Limit 20 participants


Speakers
avatar for DB Cooper

DB Cooper

With a pedigree in musical and dramatic theater, DB has been acting and directing for more than 30 years— you’ve heard her in Bioshock 2, Hearthstone, Firefall, and DC Universe Online. She also casts and directs game dialogue, and is a vocal archetype consultant. | | DB is a staff announcer for CBS Radio, and a voice coach with students worldwide.


Saturday November 7, 2015 1:30pm - 2:30pm
Room - City View

2:30pm

Life After Greenlight: Steam Panel One Year Later
One year later our returning panel of guests talks about their experience being on Valve's Steam platform. The speakers will talk about life after Greenlight, having their games on Steam, finding successes and encountering challenges of selling games on the platform. This will also have Q&A with the panelists.

Moderators
Speakers
avatar for Ash Monif

Ash Monif

CEO, GRIMM Bros
Previously graduate of Cogswell College, which at that time was the only school to get an accredited degree in game design, and earnestly applied myself to learn storytelling, digital art, project management, and game design. He then founded and led a team of students to build games. We became a finalist in the 2003 IGF showcase. This event launched all of our careers into the game industry including his work on Fort Courage (Android/iOS... Read More →
avatar for Evan Todd

Evan Todd

Independent developer, Self-Employed
Evan is a one-man studio based in Columbus, Ohio. An avid Vim user and platform agnostic, Evan has worked on all kinds of software, including private clouds, transplant tracking software, mobile games, PC games, and virtual reality. Interests include minimalist running and weird music.
avatar for Howard Tsao

Howard Tsao

Howard Tsao is the Team Lead of Muse Games, an independent game studio located in New York City that exclusively uses Unity3D to develop across desktop and mobile platforms. Their projects include Guns of Icarus, a bad publisher and hurricane survivor, a multiple award winner, and a cross-platform top-seller on Steam. Muse is currently working on an PvE expansion to Guns of Icarus as well as playing around with a kungfu possessed hamster... Read More →


Saturday November 7, 2015 2:30pm - 3:45pm
Main Theater

2:30pm

Able Gamers - Workshop on Accessibility
AbleGamers will lead a workshop in helping developers make their games more accessible. They'll take you through things to keep in mind at every stage of development, and be available for one-on-one discussions of your games.

Speakers

Saturday November 7, 2015 2:30pm - 4:30pm
Mezzanine East

2:45pm

Mini-Mentorship - Game Design
Have a great idea? Or just want to talk to someone about game design, game mechanics, or the game industry? This Mini-Mentor session will allow you to chat with people from the games industry.

Saturday November 7, 2015 2:45pm - 4:15pm
Room - City View

2:45pm

ZBrush Live 3D Modeling with Ben De Angelis

Come watch Ben De Angelis as he 3D sculpts a unique Creature/ Character bust live. He will be offering tips for new and established artists alike, so feel free to bring your personal machines and follow along.

In this workshop, Ben will be digitally sculpting a unique Creature/ Character bust while explaining his workflow, giving tips, and answering any questions you have along the way.


The Topics will include:

- Digital Sculpting inside ZBrush

- Low to High Polygon Modeling

- Workflow tips for using Dynamesh, ZRemesher, and other major staples within ZBrush.

 

With time permitting, Ben will also cover:

- Retopology

- Map Baking

- And PBR Texturing, with tools only developed within the past year!


Speakers
avatar for Ben De Angelis

Ben De Angelis

Ben De Angelis (Follygon) is a 3D digital artist for games and 3D printing.  He is the top paid seller on 3Dsha.re as well as a featured artist on 3dprint.com.  | | Come watch as Ben 3D sculpts a unique Creature/ Character bust live at his workshop http://sched.co/44KH. He will be offering tips for new and established artists alike. Feel free to bring your personal machines and follow along and ask questions. | | If you... Read More →


Saturday November 7, 2015 2:45pm - 4:45pm
Mezzanine West

4:00pm

From Banjo to Yooka-Laylee: A Rare Glimpse into the works of Grant Kirkhope

This unique and Rare one-on-one discussion with Grant, and a room full of his fans and friends, will offer a glimpse into his past as a composer, how he created his iconic sound, and what kind of killer music he will be making in the future! Bring your questions!


There will be moderated open questions being taken during the panel, as long as they fit the appropriate flow of the panel.

Grant Bio: Grant started his career as a composer at Rare Ltd in 1995. Whilst he was there he wrote the music for GoldenEye, Banjo-Kazooie, Donkey Kong 64, Perfect Dark, Banjo-Tooie, Grabbed by the Ghoulies, Viva Piñata, Banjo-Kazooie: Nuts and Bolts and Viva Piñata: Trouble in Paradise.

After leaving Rare in 2008 he moved to the USA and has written music for Kingdoms of Amalur: Reckoning, Castle of Illusion starring Mickey Mouse, Yaiba: Ninja Gaiden Z, Desktop Dungeons, The Enchanted Cave 2, A Hat in Time, Hex heroes and Sid Meier’s Civilization: Beyond Earth.

Grant will be scoring the new game from Playtonic Games code named Project Ukulele.


Speakers
avatar for Grant Kirkhope

Grant Kirkhope

Grant started his career as a composer at Rare Ltd in 1995. Whilst he was there he wrote the music for GoldenEye, Banjo-Kazooie, Donkey Kong 64, Perfect Dark, Banjo-Tooie, Grabbed by the Ghoulies, Viva Piñata, Banjo-Kazooie: Nuts and Bolts and Viva Piñata: Trouble in Paradise. After leaving Rare in 2008 he moved to the USA and has written music for Kingdoms of Amalur: Reckoning, Castle of Illusion starring Mickey Mouse, Yaiba: Ninja Gaiden... Read More →


Saturday November 7, 2015 4:00pm - 5:00pm
Main Theater
 
Sunday, November 8
 

10:00am

Expo Floor Open
OGDE Expo Showfloor is open with all exhibitors, tournaments and raffles.

Sunday November 8, 2015 10:00am - 5:00pm
Expo Floor

10:15am

The Business of Branding
How and why to establish a digital brand, and the basics of marketing yourself or your business.

Speakers
avatar for Jess Brohard

Jess Brohard

Jess is an eSports event host, interviewer, and Twitch streamer with over five years of experience in the game industry. She graduated in 2010 from the Ohio State University with a degree in computer science and currently resides in Clintonville.


Sunday November 8, 2015 10:15am - 11:15am
Main Theater

10:30am

Entertaining the World – 20 Years of Global Hits
Learn how to make globally successful video games from someone who has done it, repeatedly. For the past two decades, Jason Conaway has helped to develop games that appeal to multiple cultures, are translated into many different languages, and are enjoyed by millions of players across the planet. In this presentation, find out how to level-up your game to reach a global audience.

Speakers
avatar for Jason Conaway

Jason Conaway

Jason Conaway is a senior software engineer at Hypnos Entertainment, where he is currently partnered with Riot Games to help evolve their globally popular game, League of Legends. Jason is also a senior instructor at Game-U, where he teaches students how to make video games. He previously held engineering positions at video game publishers Electronic Arts, DreamWorks Interactive, and Sierra Studios. Since 1996, Jason has created software for some... Read More →


Sunday November 8, 2015 10:30am - 11:30am
Mezzanine West

10:30am

OGDE 2015 Audio Showcase

Come and show off your best music, sound design, or voice acting at the OGDE 2015 Audio Showcase! 

Bring your best 90-120 second piece of music, sound design, or dialogue for audience to listen to, and for our panel of judges to provide constructive criticism for. It is the perfect opportunity for your peers to hear your material as well as developers that may also attend it. 

At the end of the showcase we will be raffling out some great prizes from SoundIron, Orange Tree Samples, and InSession Audio, as well as giving away a pair of Speaker Stands. 

Below is the information on submitting your audio.

1. Please submit your audio by November 6 to Sean Beeson at seanbeeson@seanbeeson.com. Also bring copies of your material to the panel ahead of time.

2. If an audio only submission, it must be a high quality MP3, but you can include a .wav file as well. If a video submission, please submit multiple versions (.mp4, .mov) to ensure we have playback functionality.

3. It can be a montage of pieces, a single piece of music, a scored video, a dialogue reel, or any combination of them. If you are multi-discipline, your submission can contain music, sound design, and dialogue, but it must not be longer than 120 seconds.

4. You can only have one submission, even if you are a composer, sound designer, and actor. If you wish to showcase all three, create a montage or score a cutscene/video that showcases all of your talents!

5. It will be on a first come first serve basis. We may fill all of our slots ahead of the actual submission deadline.


Moderators
Speakers
avatar for DB Cooper

DB Cooper

With a pedigree in musical and dramatic theater, DB has been acting and directing for more than 30 years— you’ve heard her in Bioshock 2, Hearthstone, Firefall, and DC Universe Online. She also casts and directs game dialogue, and is a vocal archetype consultant. | | DB is a staff announcer for CBS Radio, and a voice coach with students worldwide.


Sunday November 8, 2015 10:30am - 11:45am
Mezzanine East

11:30am

Developing Games with Unity Services
Come take a look how Unity services can help you develop your Unity projects and enable you to take them farther post-release. This presentation will contain all of the information you need to get started with Unity Cloud, Ads, Analytics, Performance, and Build. See just how easy it is (spoiler alert, it's stupid easy) to integrate services and be on your way. You have no more excuses!


Speakers
avatar for Mike Geig

Mike Geig

Unity Technologies
Mike Geig is both an experienced teacher and game developer, with a foot firmly in both camps. Mike is a Trainer for Unity Technologies where he develops and delivers recorded, live, and onsite learning content. He enjoys loitering and accordions. His Pearson video series, Game Development Essentials with Unity 4 LiveLessons, is a key title on Unity and rumor has it that people really enjoyed his book "Unity Game Development in 24... Read More →


Sunday November 8, 2015 11:30am - 12:30pm
Main Theater

11:45am

Resume/Portfolio Critique
Come bring your Resume, CV, or portfolio to this crash critique session. Talk to industry individuals who can help give you advice about how to make you shine when looking for a job in the games industry. Whether you're an artist, programmer, designer, or anyone else looking to have a career in games, this is a good opportunity to find out what employers are looking for and how you can stand out against the competition.

Each critique session is limited to 5 minutes so come prepared and ready show your stuff.

Sunday November 8, 2015 11:45am - 1:15pm
Room - City View

12:00pm

MAD SKILLZ FOR DIRECTING DIALOGUE
The dialog director is so much more than traffic cop— you're in charge of how the game speaks to the player. You want authenticity, reality, honesty. Or hilarity! In this presentation, we’ll explore some playful techniques for developing characters, and tricks to help keep your voice actor on track.

When you allow time for your actors to break out of the “good-dog” mode of trying to please you, you give them the freedom to breathe life into their characters. It becomes a fully shared adventure— you have a richer recording experience, and everyone ends up with great audio.

Speakers
avatar for DB Cooper

DB Cooper

With a pedigree in musical and dramatic theater, DB has been acting and directing for more than 30 years— you’ve heard her in Bioshock 2, Hearthstone, Firefall, and DC Universe Online. She also casts and directs game dialogue, and is a vocal archetype consultant. | | DB is a staff announcer for CBS Radio, and a voice coach with students worldwide.


Sunday November 8, 2015 12:00pm - 1:00pm
Mezzanine East

12:00pm

Rapid Fire Pitch Competition

Think you've got the next great idea? Come show it off to our panel of judges as well as your collegues. You'll receive valuable insight on your game and ways to improve as well as be in the running for prizes. The winner will receive a Unity 5 Pro license thanks to our friends at Unity. 

Rules 
1.) You will have 5 minutes to pitch your idea (this includes setup time so come prepared)
2.) The pitch can be digital or physical, slides, a prototype or any other format, but it must be easy to prepare and breakdown.
3.) Winner will be selected through a combination of creativity, uniqueness, completion of concept, and be generally interesting 
4.) Please send your Name, Email, and Pitch Idea (supporting materials and demos are not needed) to lharris@multivariousgames.com

 



Moderators
avatar for Chris Volpe

Chris Volpe

President, Co-Founder, Ohio Game Developer Association

Sunday November 8, 2015 12:00pm - 1:30pm
Mezzanine West

12:45pm

Law in the Games Industry: Things to Know Panel
Are you a video game developer, artist, designer, student, or hobbyist? Have you ever been curious about how legal frameworks apply to the unique medium of video games? You’re in luck!

Legal Basics for Game Developers is a presentation that will discuss and explain the most common legal pitfalls for those who make video games. Ross A. Hersemann and Suzanne Jackiw will explain copyrights, trademarks, the right of publicity, and basic contract principles as they apply to the game industry.

Following his presentation, Ross and Suzanne will field questions* from the audience.

Speakers
avatar for Ross Hersemann

Ross Hersemann

Ross A. Hersemann is a writer, gamer, and attorney licensed to practice in Illinois.  | He is an organizer of the Chicago Video Game Law Summit, the founder and alumni advisor of the Video Game Law Society at the John Marshall Law School, the President of the VGA Gallery, the Legislative Liaison of the Chicago Bar Association Young Lawyer Section Creative Arts Committee, and Founder of the video game law blawg Loading Law.  | Ross has... Read More →
avatar for Suzanne Jackiw

Suzanne Jackiw

Founder, GameDevLaw.org
Suzanne (also known as Zed) is one of the founders of GameDevLaw.org, a blog about legal issues in the video game industry, and a 2015 graduate of Chicago-Kent College of Law. She has written articles on the legal issues of game development for several online and print publications. She has spoken at several industry conferences and online programs. She works for IE Law Group, a firm specializing in video game law. Suzanne is a cofounder and... Read More →


Sunday November 8, 2015 12:45pm - 2:00pm
Main Theater

1:15pm

Adding Multiplayer with Unity Networking (uNet)
Let's face it, local multiplayer is dead (I'm just kidding local multiplayer, you know I love you). Come to this workshop and learn how to use Unity's new networking solution. In this hands on lab, you will take an existing game project and modify it to include a network based deathmatch mode. Stop in and let's blow some stuff up.

Speakers
avatar for Mike Geig

Mike Geig

Unity Technologies
Mike Geig is both an experienced teacher and game developer, with a foot firmly in both camps. Mike is a Trainer for Unity Technologies where he develops and delivers recorded, live, and onsite learning content. He enjoys loitering and accordions. His Pearson video series, Game Development Essentials with Unity 4 LiveLessons, is a key title on Unity and rumor has it that people really enjoyed his book "Unity Game Development in 24... Read More →


Sunday November 8, 2015 1:15pm - 3:15pm
Mezzanine East

1:45pm

The Bleeps and Bloops of Business or The Business of Bleeps and Bloops
The Bleeps and Bloops of Business  is a behind-the-scenes roundtable with some of the industry’s hottest audio professionals about how they built their careers, how they survive, and their advice for pursuing and growing a career in game audio in 2016 and beyond. Includes open mic time for questions at the end.

Moderators
Speakers
avatar for DB Cooper

DB Cooper

With a pedigree in musical and dramatic theater, DB has been acting and directing for more than 30 years— you’ve heard her in Bioshock 2, Hearthstone, Firefall, and DC Universe Online. She also casts and directs game dialogue, and is a vocal archetype consultant. | | DB is a staff announcer for CBS Radio, and a voice coach with students worldwide.


Sunday November 8, 2015 1:45pm - 2:45pm
Mezzanine West

2:00pm

Paper Prototyping
Details Coming Soon!


Sunday November 8, 2015 2:00pm - 4:00pm
Room - City View

2:15pm

Perspectives: Women in Gaming
Details Coming Soon!

Moderators
avatar for Suzanne Jackiw

Suzanne Jackiw

Founder, GameDevLaw.org
Suzanne (also known as Zed) is one of the founders of GameDevLaw.org, a blog about legal issues in the video game industry, and a 2015 graduate of Chicago-Kent College of Law. She has written articles on the legal issues of game development for several online and print publications. She has spoken at several industry conferences and online programs. She works for IE Law Group, a firm specializing in video game law. Suzanne is a cofounder and... Read More →

Speakers
avatar for Jess Brohard

Jess Brohard

Jess is an eSports event host, interviewer, and Twitch streamer with over five years of experience in the game industry. She graduated in 2010 from the Ohio State University with a degree in computer science and currently resides in Clintonville.
avatar for Jessie Fox

Jessie Fox

Jesse Fox, Ph.D., is an Assistant Professor in the School of Communication at The Ohio State University. She researches communication technologies including video games, virtual environments, and social media. Her recent work has investigated topics such as experiences with avatars and agents; player-to-player communication in games and gaming communities; online harassment; and using virtual environments to change health and environmental... Read More →


Sunday November 8, 2015 2:15pm - 3:30pm
Main Theater

3:00pm

Mobile 3D Scanning: The Future of Digital Imaging
Hear Brooks discuss the history of Digital Imaging and how his love for 3D Graphics, Video Games, and Consumer Electronics led him to conceptualize Mobile 3D Scanning. Learn why 3D scanning technology matters and get an early glimpse of the next wave of apps, games, and imaging software made possible by this next leap.

Speakers
avatar for Brooks Myers

Brooks Myers

Brooks Myers is the CEO of Knockout Concepts, a Columbus based tech company focused on the development of Custom Software, Proprietary Algorithms, and Cloud Solutions that enable Mobile 3D Scanning. | Brooks is a CCAD alum with a background in Industrial Design and Digital Media. After working with various TV production companies in Los Angeles, Brooks filed patents and followed his entrepreneurial dream to shape the future of 3D. After returning... Read More →


Sunday November 8, 2015 3:00pm - 4:00pm
Mezzanine West

3:30pm

One Weird Trick to Write Better Code
This talk exposes a horrifying conspiracy: the familiar paradigm of object-oriented programming that we all know and love is painfully broken, and a better alternative exists. You're skeptical now, but by the end you'll be preaching the death of OOP to heathens on the street. The end is nigh!

Speakers
avatar for Evan Todd

Evan Todd

Independent developer, Self-Employed
Evan is a one-man studio based in Columbus, Ohio. An avid Vim user and platform agnostic, Evan has worked on all kinds of software, including private clouds, transplant tracking software, mobile games, PC games, and virtual reality. Interests include minimalist running and weird music.


Sunday November 8, 2015 3:30pm - 4:30pm
Mezzanine East

3:45pm

Stop Dreaming and Start Streaming
Have you ever wanted to be a streamer? Love playing games and want to share it with the world? The panel will discuss how to get started with your stream dreams.


Moderators
avatar for Jess Brohard

Jess Brohard

Jess is an eSports event host, interviewer, and Twitch streamer with over five years of experience in the game industry. She graduated in 2010 from the Ohio State University with a degree in computer science and currently resides in Clintonville.

Speakers

Sunday November 8, 2015 3:45pm - 4:45pm
Main Theater