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Saturday, November 7 • 11:00am - 12:00pm
Procedural Content Creation for Games: What is fun?

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How do we reason about what good game content is or is not? What is “fun”? In this talk, I will talk about research we are doing in the Computer Science & Engineer Department at The Ohio State University, as well as the procedural framework we have built for the game Recovery Rapids. Topics will include reasoning about what makes a good maze, river creation, tiling, progression and themes. Generating content does not necessarily lead to content with a purpose (is this map fair, etc.) or good content (everything is a fractal). Common techniques for game content generation include search-based methods, including genetic search, which are at times random, and rule-based method which may constrain the design.

Speakers
avatar for Roger Crawfis

Roger Crawfis

Roger Crawfis is CEO/CIO for Games That Move You, Pbc. He is also an Associate Professor with tenure at The Ohio State University in the Department of Computer Science and Engineering. He holds adjunct positions in the Biomedical Engineering Department, and the Advanced Computing Center for Art and Design (ACCAD). Dr. Crawfis received his BS degree in computer science, as well as a BS degree in Applied Mathematics from Purdue University in... Read More →


Saturday November 7, 2015 11:00am - 12:00pm
Mezzanine East